Game Studio Capstone 2025

We streamed live on Twitch.tv from our event hosted at the Champlain College Alumni Auditorium in beautiful Burlington, Vermont. In addition to our graduating seniors, friends, family, faculty and staff enjoying the show, we were thrilled to welcome industry recruiters and alumni from the US, Canada, and beyond. We always look forward to the excitement and energy this show brings to campus each year!

As is the case every year, the creativity on display for player experiences is broad and innovative. The student work, from games to reels, demonstrates the full range of incredible talent graduating in the class of 2025.

All of our games will be on display in the Champlain College Art Gallery and open to the public to enjoy from May 2 through May 12.

Booklet’s Big Story

Game Description:
Booklet is the only empty storybook in all of the Grand Library! Journey alongside them as they wrestle with feelings of unbelonging while striving to find their own story in this 3D puzzle platformer.

Team Name: Barvo Studios

Evan Gartner, Lead Producer
Alec Ortiz, Character Artist
Emery Sadler, Environment Artist
Caleb (CJ) Spanier, Lead Artist
Timothy Clark, Product Owner
Tucker Pauli, UI Designer
Jack Carty, Level Designer
Quinn McDonnell, Lead Designer
Jonah Thompson, CCC Designer
Daniel Martinelli, Lead Writer
Samuel Barnett, Lead Game Programmer
Michael McDonald, Game Programmer
Zachary Webber, Lead Sound Designer
Liam Dunphy, Level Design Contractor
Scarlette Leonard, Texture Artist Contractor
Marc Chartier, Prop Artist Contractor
Sophia Bourgeois, Voice Actor -“Detective Kate Calloway”

Double Down

Game Description:
Double Down is a roguelike FPS for high-octane high rollers. Smash robots and spin slots to win powerful upgrades, and make your way through growing waves of enemies to face The House and take back the casino.

Team Name: Burndown Studios

Preston Suarez – Producer
Tyler Mann – Narrative Designer
Karleena(Karlo) Pineda -Environment Artist
Celica Lysik – Programmer
Samuel Kliment – Environment Artist
Ilan Fiarman – Lead Designer,
Character Balance Designer
Henry Bennett – Gameplay Programmer
Willow O’Hara – Product Owner, Systems Designer
Josh Zavadil – Lead Sound Designer
Seven Coleman – UI/UX Designer
Charles Conlan – Level Designer
Ashley Tucker – Lead Programmer
Logan Allen – Lead Artist, Character Artist

Dual Shadows

Game Description:
In this 3rd Person action combat hack and slash, you find yourself wanted for the murder of three powerful individuals that control the futuristic city of Dragon’s Rain. Traverse the cities’ districts, confronting those that seek false justice to find and defeat the true culprit. With dynamic gameplay that fuses melee and ranged combat, you’ll also unlock new skills and abilities that encourage strategy as you fight to clear your name and restore balance to the city.

Team Name:Mega Cheeky

Darin Hinze – Team Lead and Producer
Allen Rocke – Product Owner, Combat
Designer, Animator
Andrew Lounsbury – Design Lead, UI/UX, Narrative Design
Tucker Wolfson – Game Designer
William Badger – Systems Designer
Liam Dunphy – Level Designer
Tu Nguyen – Art Lead, Environment Artist
Samuel Feiner – Animator/Rigger
Carl Nelson – Game Artist / Vehicle Artist
Daren Phon – 2D Artist / Associate Animator
Nicholas Stratton – Sound Design Lead
Jake Baranowski – Programming Lead,
Physics Programmer, Repo Maste
Michael Kirkpatrick – Systems Programmer
Dennis Baboomian – Level Design
Arija Hartel – Narrative Design
Jason Ritcher – Environment Art
Breanna Diodati – Character Art
Kimmy Madera – Character Art

Poly-Vinyl Pests!

Game Description:
Poly-Vinyl Pests! takes place many years in the future, where humans are long gone but plastics still litter the earth. Play as two ants from rival colonies in this twin-stick shooter to both squash plastic laden pests and to prove the superiority of your colony!

Team Name: IDX Legends

Eric Cowette – Producer
Autumn Grandell – Scrum Master
Jonathan Cui – Gameplay Design
Jake Hopkins – Level Design
Trace Mclaurin – Gameplay Director
Peter Newman – Generalist Design
Nik Presser – Sound Design
Ethan Vawter – Generalist Design
Ian Bee – Texture Art
Jasmine Leong – Environment Art
Lucas Trudeau – Animation
Jeffrey Popek – Generalist Programming
Thomas Smith – Systems Programming
Ben Stone – AI Programming
Braeden Trefethen – Composing

RISE FROM RUIN

Game Description:
RISE FROM RUIN is a third-person, character-action game where you take control of a massive, unstoppable monster, the BEAST. Run, Jump, charge, smash, and destroy your way through he invading forces to defend the city. Are you strong enough to defend your city from the hordes?

Team Name: 9 Realms

Jack McGovern – Product Manager
Brigham Boice – Product Owner, Technical Designer
Isaac Eddy – Systems/UI Designer
Declan Lynch – Design Lead, Level Designer
William Rutherford – System/Technical Designer
Caleb Secrest – Technical Designer
Maxine Stutt – Narrative Designer
Ethan Visco – Level Designer
Ian Whatmough – VFX Designer
Ben Buscher – Animator and Rigger
Bre Diodati – Art Lead, Character Artist
Megan LaForce – Narrative Lead, General/Environment Artist
William Box – AI Programmer
Liam Harrison – Technical Lead, Generalist Programmer
Evan Norzow – Engine Programmer
Peter VanderRhodes – Generalist Programmer
Danni Vecchione – SFX Designer

shutterbuds

Game Description:
Explore Lone Tree National Park with up to 3 of your photojournalist friends. Take jobs from top magazine brands, then hit the trail in search of interesting landmarks and goofy creatures to photograph. Use your pay to buy useful items and cosmetics. You’ll be sure to make the front page in a flash!

Team Name: Drunkey Monkey Games

Aidyn Short – Networking Programmer
Annie Granger – Art Lead/VFX Artist
Brayden Riddell – Technical Designer
Brody Wenzel – Level Designer
Caleb Craig – Sound Designer
Casey Bowen – Systems Designer
Christopher Raker – Game Feel Designer
Cooper Thronson – QA Manager
Eugene Jiang – Animator
Hannah Fasco – UI/Systems Programmer
Hayden McManus – Environment Artist
Jacob Nelan – Community Manager
Jeremiah “Jed” Sink – Producer
Mariela Minino – Environment Artist
Renee Bamford – Character Artist
Samantha Shomo – AI/Networking Programmer
Samuel Feiner – Rigging Contractor
Xavier Olmstead – AI Programmer

Solanis

Game Description:
The moon has fallen. Play as Phoibe, the bird-like avatar of the night in a world ruled
by the scorching sun, in this beautifully crafted third-person adventure game.
Use the power of flight and the abilities bestowed upon you by the god of the moon
herself to swoop, dive, dash and soar through the ancient and ravaged land of the
Sun-Scar. Find the lost shards of the moon and reunite them, by any means
necessary. Uncover the secrets of this strange, altered landscape, and learn the
stories of the fallen gods. Interact with friends, foes, and people anywhere in
between, learning their stories and the story of the goddess of the moon trapped in
your chest. But in the end, with the chance to return the moon to the sky, only you
can decide if this world is one worth fighting for.

Team Name: The Bye Weeklies

Hanna Bacha – Voice Actor (Contracted)
Austin Baird – 3Cs Programmer
Alfredo Cardenas-Caceres – Producer
Diego Casab – Producer
Joey Clemente – Graphics Programmer
Milo Duclayan – Product Owner & Narrative Designer
Isaac Eddy – Voice Actor (Contracted)
KatieBeth Galvin Clark – Voice Actor (Contracted)
Jennifer Harris – Environment & Lighting Artist
Brady Jefson – Voice Actor (Contracted)
Matthew Konrad – Sound Designer
Lyden Lapensee – Level Designer
Peter McCabe – Level Designer
Ryan McCloud – Narrative Designer
Mia Monnier – Content Designer
Brennan Murdock – Level Designer
Matthew Paquin – Sound Designer
Cristian Pesante – Animator
Glenn Sakowicz – Systems Programmer
Olivia Steenburgh – Character Artist
Marit Ullrich – Environment Artist

Triage

Game Description:
Step into the role of a doctor in the town of Stagmarch, where an otherworldly illness is mutating residents. Get to know your patients, diagnose their illnesses, and treat them. However, with limited medicine, you cannot save everyone. How far will you go to save others?

Team Name: 5′ Digital

Carson Griffin – Lead Producer
Zoë Campos – Lead Designer
MacReady Byrd – Narrative Designer
Sydney Sage DeLeon – Narrative Designer
Nate Spielman – Systems Designer
Bea Godeaux – Lead Artist
Gabe Derksen – Environment Artist
Colin Owens – Animator
Kimmy Madera – Character Artist
Annie Granger – VFX Artist
Kolby Sawyer – Sound Designer
Angus Goucher – Lead Programmer
James McKibbin – Systems Programmer
Jacob Nelan – Publishing Consultant